using UnityEngine;

public class AdjustX : MonoBehaviour
{
	private void Awake()
	{
		MyScreen.init();
		Transform transform = base.transform;
		Vector3 localScale = base.transform.localScale;
		Vector3 localScale2 = base.transform.localScale;
		transform.localScale = MathHelper.setX(localScale, localScale2.x * MyScreen.factor);
		Transform transform2 = base.transform;
		Vector3 localPosition = base.transform.localPosition;
		Vector3 localPosition2 = base.transform.localPosition;
		transform2.localPosition = MathHelper.setX(localPosition, localPosition2.x * MyScreen.factor);
	}
}
